Arts & Ideas
War Games
Gamer-artist Brody Condon stages an all-out battle royale at the
Machine Project Gallery.
BY MICHAEL ALEXANDER
At 6 p.m. on July 17, metal will ring on metal, helmets will glint
in the light, and lances will crack upon shields. Mongols, crusaders,
and knights will vie for victory. Only one brave hero will take
the prize, but don’t give up on your favorite Roman centurion
if it looks like he’s down for the count — just wait a
minute, and he’ll be “resurrected” to continue the
fight. And the whole thing will be caught on camera from almost
any angle you could desire.
No, this isn’t a new “Lord of the Rings” game for Xbox — it’s Brody
Condon’s “Untitled War,” the newest cutting-edge “art” at Echo Park’s
freewheeling Machine Project gallery. Condon’s upcoming “performative
event,” as he calls it, will pit more than a dozen retro-Medieval
warriors from the Society for Creative Anachronism, or SCA, against
each other in the claustrophobic space of an art gallery. The best
seats in the house won’t be in the front row, though; they’ll be down
the street at the Echo Park Film Center, where multiple streaming video
feeds will be projected to complete that online-gaming feel. Condon’s event takes elements of
first-person shooter computer games like Half-Life and Quake —
resurrections, counting “frags” (kills) for points, and streaming video
— and inject them into the martial arts and monarchy characteristic of
an official SCA event. The event, Condon says, “is a Petri dish for
examining [these people’s] behavior in a controlled environment while
at the same time shifting their normal activities to approach issues
that come out of this incredible mix of extreme sports, fabricated
history, fantasy role-playing, and 3D games.”
“Untitled War” is by no means the first work of Condon’s
to break down the increasingly fragile boundary between gaming fantasy
and gritty reality. His 2001 project “Adam Killer” (image
on previous page) modified the popular first-person shooter “Half
Life” into a bloodbath filled with endless copies of one of
his best friends, highlighting the eerie way games separate images
from their meanings.
Games were always somewhat of a presence in Condon’s life,
but traumatic elements of his family life are what made them truly
memorable. As he admits almost cheerily, “I think my relationship
with games became more intense the day my mom smashed my Atari 2600
with a hammer. Little bits of the Atari console and my ‘Yar’s
Revenge’ cartridge were flying all over the living room while
she was screaming, ‘My children don’t love me!’ Give
her a break; it was the mid-‘80s and there was a lot of coke
around.”
In this post-9/11 world, Condon’s studies of violence have taken on new
meaning. The true eye-opener was when he collaborated with fellow
gaming artist Anne-Marie Schleiner on “Velvet-Strike,” which put visual
war protests into the online gaming environment of “Counterstrike,” a
popular game with a counterterrorist theme. “Suddenly after this,”
Condon says, “we are receiving hate mail and death threats from the
game community, and it all gets very serious.”
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